Research
Projects
Explorations
About Me
Playable Algorithms | Procedural Experiments in Unity
Procedural Content Generation (PCG), Infinite Terrain Generation, Real-Time Procedural Systems, Algorithmic World Building, Runtime Environment Generation
Client
Role
Time
Oct - Dec, 2025
Result
Learn more about this project →
Other projects
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OpticGPT | Exploring Visual Identity for Multimodal AI Systems
AI, Brand Design, Visual Guideline, Digital Design, UI, Typography
Rainbowman | Voice and Body Sensing Interactive Game
Voice Control, Somatosensory Interaction, Game Design